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Optimizing Object Storage for and with Open Compute Project (OCP)

WOS + OCP = A Recipe for Object Storage Success

I had the honor of sharing DDN’s WOS with audiences at the Open Compute Project Summit last week. Figure this — a marketing guy is invited to get on stage and tell a room full of open source aficionados that proprietary software is the way to go, and, that Swift is much more expensive when you look at the full TCO, including time to market, storage management and hardware overhead. True story. We have several TCO studies to demonstrate that.

I got plenty of advice on how to survive the event, the best piece being, “Don’t wear a button-down shirt, geeks don’t like that. A T-shirt is probably safest. Maybe a Star Trek T-shirt.” Since my Star Trek knowledge is limited to knowing that there is a guy with funny ears who can put you asleep by grabbing your neck and that everyone wears funny suits, I figured I might as well wear the button-down shirt. If you’re going to crash, you may as well crash with style.

040711-opencompute

But I didn’t crash. No one threw tomatoes, no one even boo-ed. Maybe that has to do with how interesting the proprietary object storage really is for the Open Compute community. It definitely had to do with the new partnership I was there to announce: WOS is now integrated with the Hyve OCP inspired hardware. I sensed even more excitement when I mentioned that WOS will go through the OCP certification program that had been announced in the keynote on the first day of the event.

WOS + OCP = A Recipe for Object Storage Success
The key message of my presentation was that DDN’s WOS leverages OCP to optimize efficiency for object storage, but at the same time enables the Open Compute Community to build scale-out and more efficient object storage. The NO-FS (no file system) architecture of WOS enables OCP hardware customers to fully leverage all the benefits of the hardware and exploit the low-energy and high-density features.

On the first day of the conference, Facebook’s VP of Infrastructure had explained that efficiency and flexibility are the two main requirements at Facebook when making decisions on new infrastructure. This connected smoothly to my presentation, as I dedicated a good part of the time to explaining how WOS gives customers the flexibility to optimize their object storage infrastructure to any of the five key object storage requirements: efficiency, reliability, accessibility, scalability and of course performance. Stay tuned for more detailed information on this in the coming weeks.

The interesting thing about the integration of WOS with Hyve – and future other platforms – is that it also adds to the flexibility of WOS. While the WOS7000 will probably remain the fastest and densest object storage node in the industry, customers can now choose to build WOS clouds with OCP compliant servers. The Hyve Ambient Series 1312 gives good density and allows for granular scaling (12 disks in a 1U node and no controller nodes needed), while Hyve Open Vault provides more flexibility towards optimizing compute power vs. capacity – combining separate compute nodes with high-density JBODs and fully leveraging the OCP form factor.

Playtime is over, object storage just got serious. I’m convinced that WOS+Hyve will drastically change the object storage landscape. Our evidence is the serious interest we generated at the OCP Summit last week, with some of the biggest names that are headquartered between San Jose and San Francisco.

Read the original blog entry...

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Tom Leyden is VP Product Marketing at Scality. Scality was founded in 2009 by a team of entrepreneurs and technologists. The idea wasn’t storage, per se. When the Scality team talked to the initial base of potential customers, the customers wanted a system that could “route” data to and from individual users in the most scalable, efficient way possible. And so began a non-traditional approach to building a storage system that no one had imagined before. No one thought an object store could have enough performance for all the files and attachments of millions of users. No one thought a system could remain up and running through software upgrades, hardware failures, capacity expansions, and even multiple hardware generations coexisting. And no one believed you could do all this and scale to petabytes of content and billions of objects in pure software.

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