Welcome!

Eclipse Authors: Liz McMillan, XebiaLabs Blog, Ken Fogel, Sematext Blog, Marcin Warpechowski

News Feed Item

SHFL entertainment, Inc. Reports Fourth Quarter and Fiscal Year Ended 2012 Results

SHFL entertainment Achieves Record Quarterly and Annual Revenue and Net Income; Fiscal Year Adjusted Diluted Earnings Per Share Growth of 25%

LAS VEGAS, Dec. 17, 2012 /PRNewswire/ -- SHFL entertainment, Inc. (NASDAQ Global Select Market:  SHFL) ("SHFL" or the "Company") today announced its results for the fourth quarter and fiscal year ended October 31, 2012.

(Logo: http://photos.prnewswire.com/prnh/20121008/LA88315LOGO)

"We had a strong finish to 2012 with record revenue of $73.6 million in the fourth quarter, driven by successful execution of our core businesses.  For the fiscal year, 14% growth on the top line, 12% recurring revenue growth, and 25% growth in adjusted earnings per share demonstrate yet another year of exceptional performance.  All but one of our product categories witnessed double digit revenue growth; that's impressive in any environment, and especially in this one," said Gavin Isaacs, SHFL's Chief Executive Officer.  "As we communicated throughout the year, we have been and intend to continue to invest in our business and look forward to reaping the benefits in the future.  Entering the new fiscal year, we believe we are well-positioned for sustainable growth as we benefit from continued MD3 card shuffler placements, global expansion of our slot machine business, improved e-Table offerings, and meaningful opportunities created from the power of our specialty table game brands, both in brick and mortar casinos and online casinos."

Fourth Quarter 2012 Financial Highlights

  • Total revenue increased 12% to a record $73.6 million, up from $65.7 million over the prior year period.
  • Recurring revenue grew 14% year-over-year to $31.5 million, due to growth in the Utility, Proprietary Table Game ("PTG"), and Electronic Table Systems ("ETS") segments.
  • GAAP net income increased 11% year-over-year to a record $10.8 million.
  • Diluted earnings per share ("EPS") grew 6% year-over-year to $0.19. This includes approximately $1.0 million in one-time rebranding expenses related to the Company's name change and set-up costs associated with establishing its new international operations in Gibraltar and Latin America. 
  • Gross margin increased 110 basis points year-over-year to 64%, due to strong PTG recurring revenue growth and improved ETS performance.
  • Operating income margin remained relatively flat year-over-year at 22%.
  • Adjusted EBITDA increased 6% to a record $23.9 million from $22.7 million.
  • Selling, general and administrative ("SG&A") expenses increased $2.9 million year-over-year to $21.4 million. The increase primarily came from $1.1 million in legal expenses such as increased litigation, patent, and trademark costs.  The year-over-year increase was also due to greater sales and profit-driven commissions and related expenses, in addition to the establishment of the Company's new international operations.  Greater total marketing costs predominantly related to the Company's re-branding also contributed to the increase.
  • Research & Development ("R&D") expenses increased approximately $1.0 million year-over-year to $9.1 million largely due to development costs associated with the Company's iGaming content delivery platform and online versions of its proprietary table games, and to a lesser extent, product enhancement initiatives in the Utility segment.
  • Free Cash Flow ("FCF")1, a non-GAAP financial measure, was $12.3 million, a decrease of 22% year-over-year primarily due to an increase in cash taxes paid from increased profitability and our Australian entities' full utilization of net operating losses in fiscal 2011.  To a lesser extent, FCF declined due to an increase in capital expenditures largely related to the development of the Company's iGaming content delivery platform and its purchase of servers for its overseas iGaming operations. 

Fiscal Year 2012 Financial Highlights

  • Revenue increased 14% year-over-year to $259.0 million – a Company record.
  • Recurring revenue grew 12%, or $12 million, to $118.2 million and comprised 46% of total Company revenue.
  • The Company paid off its remaining revolving line of credit balance in the fourth quarter and its cash and cash equivalents totaled $24.2 million. On October 31, 2011 the Company's net debt (total debt less cash and cash equivalents) was $17.1 million.
  • Gross margin increased 110 basis points year-over-year to 64%. The increase was driven by strong growth in recurring and sales revenue.
  • GAAP net income was a Company record at $38.6 million, compared to $31.6 million in fiscal year 2011. Diluted EPS increased to $0.68 compared to $0.57 last year. This includes one-time rebranding costs associated with the Company's name change and set-up expenses for its new international operations of approximately $1.0 million.  Excluding the impact of due diligence expenses associated with the Company's terminated acquisition of Ongame in the fiscal year, EPS grew 25% to $0.71.
  • Operating income margin increased 110 basis points year-over-year to 21%.  Excluding the impact of due diligence expenses associated with the Company's terminated acquisition of Ongame in the fiscal year, operating margin was 22%.
  • Adjusted EBITDA grew 17% to $87.0 million, a Company record, from $74.7 million in fiscal year 2011.
  • SG&A increased $8.8 million, or 13% year-over-year, to $77.4 million. Greater compensation and related expenses of $4.1 million primarily drove the increase as a result of higher sales and profit-driven commissions and related expenses, in addition to a full year of compensation for several executive-level positions that were filled in fiscal 2011.  $2.2 million in due diligence expenses from the terminated Ongame acquisition was also a key contributor to the increase.  Greater legal expenses of $1.5 million from various litigation matters, as well as regulatory and licensing expenses associated with the Company's iGaming segment also contributed to the year-over-year increase.  SG&A as a percentage of total revenue stayed constant at 30%.
  • R&D expenses increased 16% year-over-year to $32.2 million.  Development of the Company's iGaming content delivery platform and online versions of proprietary table games attributed to the increase, in addition to new title development for the Equinox cabinet.  Additional investment in ETS and Utility also contributed to the increase.
  • FCF was $43.8 million, a decrease of 9% year-over-year primarily due to a $17.2 million increase in cash taxes paid.  In fiscal 2012, the Company paid cash taxes as a result of greater profitability across all of its international subsidiaries as well as the full utilization of net operating losses in Australia.  In fiscal 2011, the Company received a net refund of approximately $0.5 million.
  • International revenue totaled $144.4 million in 2012 compared to $126.8 million 2011, and represents 56% of total Company revenue.

"We reported another very strong quarter and year both operationally and financially as we continue to develop and deliver compelling products to the industry," said Linster Fox, SHFL's Chief Financial Officer.  "With no debt on our revolving line of credit and inventory turns at the highest they've ever been, our optimization of working capital helps us fuel growth and create shareholder value.  That growth requires investment in SHFL to capitalize on the many organic opportunities for the Company, particularly in the iGaming space and expanding into markets where we're underrepresented."

Fourth Quarter 2012 Business Segment Highlights

Utility

  • Total Utility recurring revenue grew 8% to $13.8 million. The increase was driven mainly by the Company's upgrade initiative and new casino openings in the United States, resulting in increased MD3, iDeal, and Deckmate card shuffler lease placements.
  • Total Utility revenue grew to $25.0 million, representing a 5% increase over the same period last year. Strong recurring revenue growth, partially offset by a decrease in sales revenue, drove growth during the quarter.
  • The leased installed base of 8,285 shufflers at the end of the quarter represented a 9% year-over-year increase.
  • Gross margin remained flat year-over-year at 62%. 
  • The MD3 total installed base increased by 361 units in the quarter to 1,742. Of the total installed base, 54% of units are on lease.

Proprietary Table Games

  • Total PTG recurring revenue increased 14% year-over-year to $12.6 million during the fourth quarter primarily due to increased placements across all PTG categories: premium table games (Ultimate Texas Hold'em, Mississippi Stud), progressive units (Fortune Pai Gow Poker Progressive, Three Card Poker Progressive), and side bets (Fire Bet, Fortune Pai Gow Poker, Dragon Bonus).
  • Total PTG revenue increased 23% to $13.8 million driven by strong lease placements and to a lesser extent, increased sales revenue.
  • Gross margin increased 220 basis points year-over-year to 83% due to an increase in total revenues.
  • The progressive installed base increased 333 units year-over-year to 1,193 units overall. Placements of Three Card Poker Progressive, Fortune Pai Gow Poker Progressive, and Ultimate Texas Hold'em Progressive drove installs year-over-year.

Electronic Table Systems

  • Total ETS recurring revenue grew 33% year-over-year to $4.9 million due to strong participation revenue from Table Master and Vegas Star.
  • Total ETS revenue grew to $9.9 million. The 37% year-over-year increase was driven primarily by sales of Vegas Star Widescreen upgrades in Australia in addition to the growth in recurring revenue.
  • Gross margin improved substantially year-over-year to 57% due to an increase in total segment revenue.

Electronic Gaming Machines ("EGM")

  • Total EGM revenue grew 6% year-over-year to $24.9 million. The increase was primarily driven by sales related to the Equinox Super Top Box, the new slot title The Flintstones in Australia, as well as sales of 88 Fortunes in Asia.
  • Gross margin decreased to 58% from 66% in the prior year period. This was due mainly to higher manufacturing costs in the current period as well as an increase in outsourced installation costs related to the Company's expansion into new market segments in Australia.
  • Total EGM placements fell 8% from 1,256 one year ago to 1,151 units. A decrease in Estar units on lease, offset slightly by sales of Super Top Box units, was the main driver of the decrease.

Further detail and analysis of the Company's financial results for the fiscal year ended October 31, 2012, is included in its Form 10-K, which the Company intends to file with the Securities and Exchange Commission on or before December 31, 2012.

Webcast & Conference Call Information

Company executives will provide additional perspective on the Company's fourth quarter and year-end results during a conference call on December 17, 2012 at 2:00 pm Pacific Time.  Those interested in participating in the call may do so by dialing (201) 689-8263 or toll-free (877) 407-0792 and requesting SHFL entertainment's Fourth Quarter and Year End 2012 Conference Call.  A hardcopy of the presentation materials may be printed from the SHFL entertainment, Inc. Investor Relations website, http://ir.shfl.com, shortly before the start of the call.  In conjunction with the call, a live audio webcast and a Company slide presentation highlighting fourth quarter performance may be accessed at http://ir.shfl.com.  In order to access the live audio webcast please allow at least 15 minutes before the start of the call to visit SHFL entertainment's Investor Relations website and download/install any necessary audio/video software for the webcast.  Immediately following the call and through January 17, 2013, a playback can be heard 24-hours a day by dialing (858) 384-5517 or toll-free (877) 870-5176; account number is 3055; conference I.D. number is 401649. Highlights from the conference call can be accessed on the Company's Investor Relations Twitter account, www.twitter.com/shfl_news.

About SHFL entertainment, Inc.

SHFL entertainment, Inc. is a leading global gaming supplier committed to making gaming more fun for players and more profitable for operators through product innovation, and superior quality and service. The Company operates in legalized gaming markets across the globe and provides state-of-the-art, value-add products in five distinct categories: Utility products, which include automatic card shufflers and roulette chip sorters; Proprietary Table Games, which includes live games, side bets and progressives; Electronic Table Systems, which include various e-Table game platforms; Electronic Gaming Machines, which include video slot machines; and newly introduced iGaming, which features online versions of SHFL entertainment's table games, social gaming, and mobile applications. The Company is included in the S&P SmallCap 600 Index. Information about the Company and its products can be found on the Internet at www.shfl.com, or on Facebook, Twitter and YouTube.

Forward Looking Statements

This release contains forward-looking statements within the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. All statements included in this release other than statements that are purely historical are forward-looking statements. Forward-looking statements in this press release include, without limitation: (a) the Company's ability to sustain its growth through successfully implementing its strategic, growth, and operational initiatives; (b) the Company's belief that EPS, Adjusted EBITDA and Free Cash Flow are useful widely referenced performance measures in the Company's industry and the Company's belief that references to them are helpful to investors; (c) the Company's estimates of diluted EPS and Adjusted EBITDA and the assumptions upon which they are based; (d) the Company's belief that growth requires organic investment in the Company; (e) the Company's ability to develop products that achieve commercial success in the very competitive marketplace in which the Company operates; (f) the fact that the Company competes in a single industry and is dependent on the success of its customers and the risks that impact the Company's customers, including a change in demand for gaming, a downturn in general worldwide economic conditions, or the gaming industry may adversely impact the Company or its results of operations. The Company's beliefs, expectations, forecasts, objectives, anticipations, intentions and strategies regarding the future, including without limitation those concerning expected operating results, revenues and earnings are not guarantees of future performance and are subject to risks and uncertainties that could cause actual results to differ materially from results contemplated by the forward-looking statements, including but not limited to: (a) inability to accomplish the Company's innovation objectives or unexpected factors that limit or eliminate the Company's ability to implement its strategic and operational plans or undertake or complete any of its growth initiatives including the rollout of the revamped e-Tables or its suite of new live and online games; (b) inaccuracies in the Company's assumptions as to the financial measures that investors use or the manner in which such financial measures may be used by such investors; (c) reduced demand for or increased competition with the Company's products that affects its EPS and Adjusted EBITDA; (d) the Company's inability to suitably manage its organic growth; (e) the Company's inability to accurately gauge the commercial appeal of its products; and (f) unexpected changes in the market and economic conditions and reduced demand for or increased competition with the Company's products. Additional information on risk factors that could potentially affect the Company's financial results may be found in documents filed by the Company with the Securities and Exchange Commission, including the Company's current reports on Form 8-K, quarterly reports on Form 10-Q and its latest annual report on Form 10-K, and are based on information available to the Company on the date hereof. The Company does not intend, and assumes no obligation, to update any forward-looking statements. Readers are cautioned not to place undue reliance on forward-looking statements, which speak only as of the date of this press release.

1 Free Cash Flow is Adjusted EBITDA less capital expenditures and cash paid for taxes.




SHFL ENTERTAINMENT, INC.

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(In thousands, except per share amounts)

(Unaudited)





 Three Months Ended 

 Twelve Months Ended 


 October 31, 


 October 31, 


2012


2011


2012


2011

Revenue:








  Product leases and royalties

$29,549


$25,744


$110,279


$98,369

  Product sales and service

44,005


40,002


148,768


129,402

Total revenue

73,554


65,746


259,047


227,771

Costs and expenses:








  Cost of leases and royalties

9,860


9,583


37,713


34,089

  Cost of sales and service

16,888


15,092


56,196


51,127

Gross profit

46,806


41,071


165,138


142,555

  Selling, general and administrative

21,448


18,532


77,439


68,609

  Research and development

9,106


8,134


32,180


27,628

Total costs and expenses

57,302


51,341


203,528


181,453









Income from operations

16,252


14,405


55,519


46,318









Other income (expense)








  Interest income

146


206


575


635

  Interest expense

(297)


(605)


(1,519)


(2,636)

  Other, net

(324)


(493)


(115)


(997)

Total other income (expense)

(475)


(892)


(1,059)


(2,998)

Income from operations before tax

15,777


13,513


54,460


43,320

Income tax provision

4,979


3,799


15,854


11,730

Net income

$10,798


$  9,714


$  38,606


$31,590









Basic earnings per share:

$    0.19


$    0.18


$     0.69


$    0.58

Diluted earnings per share:

$    0.19


$    0.18


$     0.68


$    0.57









Weighted average shares outstanding:








  Basic

56,444


54,425


55,884


54,344

  Diluted

57,185


54,959


56,628


54,997









 





SHFL ENTERTAINMENT, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(In thousands, except per share amounts)

(Unaudited)








 October 31,  




2012


2011




 (In thousands, except per share amounts) 

ASSETS




Current assets:





Cash and cash equivalents

$24,160


$22,189


Accounts receivable, net of allowance for bad debts of $491 and $402

45,708


39,713


Investment in sales-type leases and notes receivable, net of allowance for bad debts of $8 and $44

9,287


5,006


Inventories

21,906


24,335


Prepaid income taxes

4,053


3,279


Deferred income taxes

4,622


4,911


Other current assets

6,901


4,291



Total current assets

116,637


103,724

Investment in sales-type leases and notes receivable, net of current portion and net of allowance for bad debts of $0 and $5

6,310


3,704

Products leased and held for lease, net

34,639


35,196

Property and equipment, net

17,417


12,849

Intangible assets, net

62,836


66,517

Goodwill

84,950


85,392

Deferred income taxes

5,183


3,038

Other assets

3,079


2,467

Total assets

$331,051


$312,887







LIABILITIES AND SHAREHOLDERS' EQUITY


Current liabilities:





Accounts payable

$6,702


$5,001


Accrued liabilities and other current liabilities

22,402


21,135


Deferred income taxes

16


96


Customer deposits

3,383


3,407


Income tax payable

4,179


2,595


Deferred revenue

4,799


3,862


Current portion of long-term debt

-


508



Total current liabilities

41,481


36,604

Long-term debt, net of current portion

1,303


38,757

Other long-term liabilities

2,004


2,969

Deferred income taxes

1,493


942



Total liabilities

46,281


79,272

Commitments and Contingencies (See Note 15) 




Shareholders' equity:





Common stock, $0.01 par value; 153,368 shares authorized; 55,973 and 54,196 shares issued and outstanding

560


542


Additional paid-in capital

135,758


114,306


Retained earnings

119,444


80,838


Accumulated other comprehensive income 

29,008


37,929



Total shareholders' equity 

284,770


233,615

Total liabilities and shareholders' equity

$331,051


$312,887


















SHFL ENTERTAINMENT, INC.

SUPPLEMENTAL DATA

(Unaudited, in thousands)






FINANCIAL DATA






 Three Months Ended 


 Twelve Months Ended 


 October 31, 


 October 31, 


2012


2011


2012


2011









Cash Flow Data:
















  Cash provided by operating activities

$ 15,243


$ 27,277


$ 51,111


$ 63,969









  Cash used in investing activities:








Payments for products leased and held for lease

$  (2,398)


$  (4,988)


$(13,625)


$(16,596)

Purchases of property and equipment

(2,427)


(847)


(8,279)


(3,530)

Purchases of intangible assets

(217)


(549)


(4,550)


(6,818)

Acquisition of business

-


-


(5,500)


(6,499)

Proceeds from sale of leased assets

845


1,162


2,485


7,402

Proceeds from sale of assets

-


(4)


-


82

Other

(795)


(227)


(1,485)


(928)


$  (4,992)


$  (5,453)


$(30,954)


$(26,887)









  Cash provided by (used in) financing activities

$(13,847)


$(29,159)


$(19,282)


$(24,736)









  Free cash flow (2)

$ 12,311


$ 15,876


$ 43,817


$ 48,223









Reconciliation of net income to Adjusted EBITDA:
















  Net income

$ 10,798


$   9,714


38,606


$ 31,590

  Other expense (income)

475


892


1,059


2,998

  Share-based compensation

1,107


1,069


4,170


3,253

  Income tax provision

4,979


3,799


15,854


11,730

  Depreciation and amortization

6,547


7,184


25,204


25,135

  Ongame Acquisition Expenses

-


-


2,152


-









  Adjusted EBITDA (1) 

$ 23,906


$ 22,658


$ 87,045


$ 74,706









  Adjusted EBITDA margin

32.5%


34.5%


33.6%


32.8%

















1.

Adjusted EBITDA is earnings before other expense (income), provision for income taxes, depreciation and amortization expense, Ongame acquisition expenses, and share-based compensation.  Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is a useful performance measure and is widely used to measure performance, and as a basis for valuation, within the Company's industry. Adjusted EBITDA is not calculated in the same manner by all companies and, accordingly, may not be an appropriate measure for comparison.  Management uses Adjusted EBITDA as a measure of the operating performance and to compare the operating performance with those of its competitors.  The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company's ability to incur and service debt, make capital expenditures and meet working capital requirements.  Gaming equipment suppliers have historically reported Adjusted EBITDA as a supplement to financial measures in accordance with U.S. generally accepted accounting principles ("GAAP").  Adjusted EBITDA should not be considered as an alternative to operating income (loss), as an indicator of the Company's performance, as an alternate to cash flows from operating activities, as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP.  Unlike net income (loss), Adjusted EBITDA does not include depreciation and amortization or interest expense and therefore does not reflect current or future capital expenditures or the cost of capital.  The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance.  Such GAAP measurements include operating income (loss), net income (loss), cash flows from operations and cash flow data.  The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA.  

2.

Free cash flow is Adjusted EBITDA less capital expenditures and cash paid for taxes.

 







SHFL ENTERTAINMENT, INC.

BUSINESS SEGMENT DATA

(Unaudited, in thousands)










 Three Months Ended 


 Twelve Months Ended 




October 31,


October 31,




2012


2011


2012


2011








Utility:









Revenue

$  24,977


$  23,834


$    93,965


$    82,942


Gross profit

15,362


14,689


57,984


49,973


Gross margin

61.5%


61.6%


61.7%


60.3%











Proprietary Table Games:









Revenue

$  13,823


$  11,220


$    52,446


$    43,986


Gross profit

11,435


9,032


43,429


35,370


Gross margin

82.7%


80.5%


82.8%


80.4%











Electronic Table Systems:









Revenue

$    9,859


$    7,216


$    31,042


$    33,937


Gross profit

5,604


1,880


14,472


14,564


Gross margin

56.8%


26.1%


46.6%


42.9%











Electronic Gaming Machines:









Revenue

$  24,895


$  23,476


$    81,594


$    66,906


Gross profit

14,405


15,470


49,253


42,648


Gross margin

57.9%


65.9%


60.4%


63.7%











Total:









Revenue

$  73,554


$  65,746


$  259,047


$  227,771


Gross profit

46,806


41,071


165,138


142,555


Gross margin

63.6%


62.5%


63.7%


62.6%











 Adjusted EBITDA 










 as a percentage of total revenue 

32.5%


34.5%


33.6%


32.8%











 Income from operations 










 as a percentage of total revenue 

22.1%


21.9%


21.4%


20.3%











 

SOURCE SHFL entertainment, Inc.

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
One of the bewildering things about DevOps is integrating the massive toolchain including the dozens of new tools that seem to crop up every year. Part of DevOps is Continuous Delivery and having a complex toolchain can add additional integration and setup to your developer environment. In his session at @DevOpsSummit at 18th Cloud Expo, Miko Matsumura, Chief Marketing Officer of Gradle Inc., will discuss which tools to use in a developer stack, how to provision the toolchain to minimize onboa...
Companies can harness IoT and predictive analytics to sustain business continuity; predict and manage site performance during emergencies; minimize expensive reactive maintenance; and forecast equipment and maintenance budgets and expenditures. Providing cost-effective, uninterrupted service is challenging, particularly for organizations with geographically dispersed operations.
SYS-CON Events announced today that Interoute, owner-operator of one of Europe's largest networks and a global cloud services platform, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Interoute is the owner-operator of one of Europe's largest networks and a global cloud services platform which encompasses 12 data centers, 14 virtual data centers and 31 colocation centers, with connections to 195 ad...
Join us at Cloud Expo | @ThingsExpo 2016 – June 7-9 at the Javits Center in New York City and November 1-3 at the Santa Clara Convention Center in Santa Clara, CA – and deliver your unique message in a way that is striking and unforgettable by taking advantage of SYS-CON's unmatched high-impact, result-driven event / media packages.
SYS-CON Events announced today that Commvault, a global leader in enterprise data protection and information management, has been named “Bronze Sponsor” of SYS-CON's 18th International Cloud Expo, which will take place on June 7–9, 2016, at the Javits Center in New York City, NY, and the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Commvault is a leading provider of data protection and information management...
There will be new vendors providing applications, middleware, and connected devices to support the thriving IoT ecosystem. This essentially means that electronic device manufacturers will also be in the software business. Many will be new to building embedded software or robust software. This creates an increased importance on software quality, particularly within the Industrial Internet of Things where business-critical applications are becoming dependent on products controlled by software. Qua...
With an estimated 50 billion devices connected to the Internet by 2020, several industries will begin to expand their capabilities for retaining end point data at the edge to better utilize the range of data types and sheer volume of M2M data generated by the Internet of Things. In his session at @ThingsExpo, Don DeLoach, CEO and President of Infobright, will discuss the infrastructures businesses will need to implement to handle this explosion of data by providing specific use cases for filte...
SYS-CON Events announced today that Pythian, a global IT services company specializing in helping companies adopt disruptive technologies to optimize revenue-generating systems, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Founded in 1997, Pythian is a global IT services company that helps companies compete by adopting disruptive technologies such as cloud, Big Data, advanced analytics, and DevO...
SYS-CON Events announced today that Avere Systems, a leading provider of enterprise storage for the hybrid cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Avere delivers a more modern architectural approach to storage that doesn’t require the overprovisioning of storage capacity to achieve performance, overspending on expensive storage media for inactive data or the overbuilding of data centers ...
SYS-CON Events announced today that Alert Logic, Inc., the leading provider of Security-as-a-Service solutions for the cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Alert Logic, Inc., provides Security-as-a-Service for on-premises, cloud, and hybrid infrastructures, delivering deep security insight and continuous protection for customers at a lower cost than traditional security solutions. Ful...
Fortunately, meaningful and tangible business cases for IoT are plentiful in a broad array of industries and vertical markets. These range from simple warranty cost reduction for capital intensive assets, to minimizing downtime for vital business tools, to creating feedback loops improving product design, to improving and enhancing enterprise customer experiences. All of these business cases, which will be briefly explored in this session, hinge on cost effectively extracting relevant data from ...
SYS-CON Events announced today that iDevices®, the preeminent brand in the connected home industry, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. iDevices, the preeminent brand in the connected home industry, has a growing line of HomeKit-enabled products available at the largest retailers worldwide. Through the “Designed with iDevices” co-development program and its custom-built IoT Cloud Infrastruc...
As enterprises work to take advantage of Big Data technologies, they frequently become distracted by product-level decisions. In most new Big Data builds this approach is completely counter-productive: it presupposes tools that may not be a fit for development teams, forces IT to take on the burden of evaluating and maintaining unfamiliar technology, and represents a major up-front expense. In his session at @BigDataExpo at @ThingsExpo, Andrew Warfield, CTO and Co-Founder of Coho Data, will dis...
The Quantified Economy represents the total global addressable market (TAM) for IoT that, according to a recent IDC report, will grow to an unprecedented $1.3 trillion by 2019. With this the third wave of the Internet-global proliferation of connected devices, appliances and sensors is poised to take off in 2016. In his session at @ThingsExpo, David McLauchlan, CEO and co-founder of Buddy Platform, will discuss how the ability to access and analyze the massive volume of streaming data from mil...
WebSocket is effectively a persistent and fat pipe that is compatible with a standard web infrastructure; a "TCP for the Web." If you think of WebSocket in this light, there are other more hugely interesting applications of WebSocket than just simply sending data to a browser. In his session at 18th Cloud Expo, Frank Greco, Director of Technology for Kaazing Corporation, will compare other modern web connectivity methods such as HTTP/2, HTTP Streaming, Server-Sent Events and new W3C event APIs ...
SYS-CON Events announced today that Men & Mice, the leading global provider of DNS, DHCP and IP address management overlay solutions, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. The Men & Mice Suite overlay solution is already known for its powerful application in heterogeneous operating environments, enabling enterprises to scale without fuss. Building on a solid range of diverse platform support,...
Eighty percent of a data scientist’s time is spent gathering and cleaning up data, and 80% of all data is unstructured and almost never analyzed. Cognitive computing, in combination with Big Data, is changing the equation by creating data reservoirs and using natural language processing to enable analysis of unstructured data sources. This is impacting every aspect of the analytics profession from how data is mined (and by whom) to how it is delivered. This is not some futuristic vision: it's ha...
Silver Spring Networks, Inc. (NYSE: SSNI) extended its Internet of Things technology platform with performance enhancements to Gen5 – its fifth generation critical infrastructure networking platform. Already delivering nearly 23 million devices on five continents as one of the leading networking providers in the market, Silver Spring announced it is doubling the maximum speed of its Gen5 network to up to 2.4 Mbps, increasing computational performance by 10x, supporting simultaneous mesh communic...
The cloud promises new levels of agility and cost-savings for Big Data, data warehousing and analytics. But it’s challenging to understand all the options – from IaaS and PaaS to newer services like HaaS (Hadoop as a Service) and BDaaS (Big Data as a Service). In her session at @BigDataExpo at @ThingsExpo, Hannah Smalltree, a director at Cazena, will provide an educational overview of emerging “as-a-service” options for Big Data in the cloud. This is critical background for IT and data profes...
With the Apple Watch making its way onto wrists all over the world, it’s only a matter of time before it becomes a staple in the workplace. In fact, Forrester reported that 68 percent of technology and business decision-makers characterize wearables as a top priority for 2015. Recognizing their business value early on, FinancialForce.com was the first to bring ERP to wearables, helping streamline communication across front and back office functions. In his session at @ThingsExpo, Kevin Roberts...